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Neverwinter Online | Ravenloft

As Lead Environment Artist on Ravenloft I was responsible for managing my team to ensure quality and overseeing tasks were completed on time to fit our very tight schedule. I also gave general art direction and feedback on all environments including the exterior Barovia zone. I completed some work on the Castle exterior and most of the work on the interior dungeon. I initially began whiteboxing and general layout on the castle exterior then handed the map off to a member of my team to create the castle geo and worldbuilding. I finished up castle layout and polish as well as finalizing the lighting. The castle interior was mostly all me, I built the kit pieces and pillars, created many new textures and materials and finalized lighting.

Strahd's Castle exterior was co-built by myself and Jason Marquez.  I was responsible for initial whiteboxing, layout, lighting, skyfile and polish.  Castle geo and additional worldbuilding was done by Jason.

Strahd's Castle exterior was co-built by myself and Jason Marquez. I was responsible for initial whiteboxing, layout, lighting, skyfile and polish. Castle geo and additional worldbuilding was done by Jason.

Created the pillars with Zbrush and 3DS Max, material created in Substance Painter.

Created the pillars with Zbrush and 3DS Max, material created in Substance Painter.

Responsible for all of the interior castle geo, lighting, textures and materials.  Wall paintings were created by Chris Dien.

Responsible for all of the interior castle geo, lighting, textures and materials. Wall paintings were created by Chris Dien.

Responsible for all of the interior castle geo, lighting, textures and materials.

Responsible for all of the interior castle geo, lighting, textures and materials.