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Undermountain Expansion

Some of the environments, kit pieces and assets I created for the Undermountain expansion. I was responsible for creating this entire kit from early concept pre-production to final complete assets and world building the environments seen here.

Responsible for all assets, materials, worldbuilding and lighting in this environment.

Responsible for all assets, materials, worldbuilding and lighting in this environment.

Responsible for all assets, materials, worldbuilding and lighting in this environment.

Responsible for all assets, materials, worldbuilding and lighting in this environment.

Pillars created using 3DS Max, Zbrush and Substance Painter.

Pillars created using 3DS Max, Zbrush and Substance Painter.

Wall relief created using Zbrush and Substance Painter.

Wall relief created using Zbrush and Substance Painter.

An assortment of boulders and stone blocks created using 3DS Max, Zbrush and Substance Painter.

An assortment of boulders and stone blocks created using 3DS Max, Zbrush and Substance Painter.

Wall trim pieces created using 3DS Max, Zbrush and Substance Painter.

Wall trim pieces created using 3DS Max, Zbrush and Substance Painter.