As a Senior Environment Artist on Star Trek Online I was responsible for all aspects of an environment, from whiteboxing and layout to creating props, worldbuilding, lighting to final polish and optimization. I worked closely with writers and design to create story driven content, creating a complete polished map from pre-production to a final finished product in 4-8 weeks.
• Modeled and textures assets using 3DS Max, Substance, Photoshop. Worldbuilding and lighting using Cryptics proprietary game engine, created some FX
• Re-lit entire game over a nine month period using updated “lighting 2.0”