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Star Trek Online | Senior Environment Artist

As a Senior Environment Artist on Star Trek Online I was responsible for all aspects of an environment, from whiteboxing and layout to creating props, worldbuilding, lighting to final polish and optimization. I worked closely with writers and design to create story driven content, creating a complete polished map from pre-production to a final finished product in 4-8 weeks.
• Modeled and textures assets using 3DS Max, Substance, Photoshop. Worldbuilding and lighting using Cryptics proprietary game engine, created some FX
• Re-lit entire game over a nine month period using updated “lighting 2.0”

Ancient Iconian Homeworld | Worldbuilding, Asset creation, Lighting, "Energy Ribbon" FX

Ancient Iconian Homeworld | Worldbuilding, Asset creation, Lighting, "Energy Ribbon" FX

Exterior Sphere Battle | Worldbuilding, Asset creation, Lighting

Exterior Sphere Battle | Worldbuilding, Asset creation, Lighting

Enterprise Bridge |  I created the initial whitebox model and basic lighting.  Textures and final lighting done by Donny Versiga.

Enterprise Bridge | I created the initial whitebox model and basic lighting. Textures and final lighting done by Donny Versiga.

Badlands Battlezone Graphics Upgrade | Worldbuilding, New sky file, Energy Beam and Tornado FX

Badlands Battlezone Graphics Upgrade | Worldbuilding, New sky file, Energy Beam and Tornado FX

Elachi map | Lighting "2.0" and Material Updgrade

Elachi map | Lighting "2.0" and Material Updgrade