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DC Universe Online

Some of the work I contributed to DC Online at Dimensional Ink using Unreal 3. As a senior environment artist I was responsible for everything involved in creating an environment from start to finish. These tasks include early graybox layout, worldbuilding, lighting, asset creation and kit building, textures and materials, some technical art, simple FX work, final polish and final performance testing.

House of Legends map - responsible for early graybox layout, new kit creation, some material creation, assets and lighting.

House of Legends map - responsible for early graybox layout, new kit creation, some material creation, assets and lighting.

House of Legends map - responsible for early graybox layout, new kit creation, some material creation, assets and lighting.

House of Legends map - responsible for early graybox layout, new kit creation, some material creation, assets and lighting.

6th Dimensional Legion HQ - responsible for early graybox layout, new kit creation, material creation, assets and lighting.

6th Dimensional Legion HQ - responsible for early graybox layout, new kit creation, material creation, assets and lighting.

Atlantis Ravager wreckage map - Worldbuilding and lighting, some prop creation.

Atlantis Ravager wreckage map - Worldbuilding and lighting, some prop creation.

Atlantis Ravager wreckage map - Worldbuilding and lighting, some prop creation.

Atlantis Ravager wreckage map - Worldbuilding and lighting, some prop creation.

Substance Materials

Substance Materials

Zbrush, Maya and Painter Props

Zbrush, Maya and Painter Props